Unigraphics NX-7.5- Video Training_Tutorials DVD[5]

Unigraphics NX-7.5- Video Training_Tutorials DVD[5]

Unigraphics NX-7.5- Video Training br br Chapter 1 br br • Understand the need for the Sketcher environment. br br • Start NX and create a new file in it. br br • Invoke different NX Environments. br br • Understand the need for datum planes. br br • Create three fixed datum planes. br br • Invoke the Sketcher environment. br br • Use various drawing display tools. br br • Understand different selection filters. br br • Select and deselect objects. br br br br Chapter 2 br br • Understand the concept of under-constrainted, fully-constrained, and br br over-constrained sketches. br br • Understand different types of geometric constraints . br br • Configure settings for applying constraints automatically while sketching. br br • Force additional geometric constraints to sketches. br br • View and delete geometric constraints from sketches. br br • Animate a fully-constrained sketch. br br • Understand different types of dimensional constraints . br br • Measure the distance value between the objects in a sketch. br br • Measure the angle between the entities. br br • Exercises & Projects. br br br br Chapter 3 br br • Edit sketches using the editing tools. br br • Edit sketched entities by dragging. br br • Convert sketches into base features by extruding and revolving. br br • Hide and show the objects. br br • Rotate the view of the model dynamically in 3D space. br br • Change the view and display of the models. br br • Exercises & Projects. br br br br Chapter 4 br br • Understand the usage of reference geometries in NX. br br • Understand the different types of datum planes in NX. br br • Create fixed and relative datum planes. br br • Understand the usage of CSYS (coordinate system). br br • Create coordinate systems using various methods. br br • Understand the usage of the datum axis. br br • Create datum axis using various methods. br br • Use additional extrude and revolve options. br br • Project existing elements on the current sketching plane. br br • Exercises & Projects. br br br br Chapter 5 br br • Create hole features. br br • Create groove features. br br • Create slot features. br br • Create chamfers. br br • Create edge blends (fillets) br br • Exercises & Projects. br br br br Chapter 6 br br • Create the rectangular and circular arrays of a feature. br br • Mirror selected features and bodies. br br • Create sweep features. br br • Use the Swept tool to create lofted features. br br • Create tube features. br br • Create threads. br br • Convert solid features into hollow features. br br • Exercises & Projects. br br br br Chapter 7 br br • Edit hole features. br br • Edit the positioning of groove features. br br • Edit the positioning of slot features. br br • Edit the parameters of features. br br • Edit the parameters of features with rollback. br br • Reorder features. br br • Create boss features. br br • Create pocket features. br br • Create pad features. br br • Create draft features. br br • Exercises & Projects. br br br br Chapter 8 br br • Start the Assembly environment in NX. br br • Understand different types of assembly design approaches in NX. br br • Understand the meaning and usage of assembly relations. br br • Create assemblies using the Bottom-up assembly design approach. br br • Modify assembly relations. br br • Modify a component in the Assembly environment. br br • Manipulate the components in the Assembly environment. br br • Create a pattern of components in an assembly. br br • Exercises & Projects. br br br br Chapter 9 br br • Create assemblies using the top-down assembly design approach. br br • Create sub-assemblies. br br • Check for interference and clearance between the components of an br br assembly. br br • Create exploded views of an assembly. br br • Modify the assembly constraints. br br • Replace an assembly constraint from an assembly. br br • Exercises & Projects. br br br br Chapter 10 br br • Create extrude, revolve, and sweep surfaces. br br • Create the ruled surface. br br • Create surfaces using the Through Curves and Through Curve Mesh tools. br br • Create a surface by using four points. br br • Create a swoop surface. br br • Create a bounding plane surface. br br • Create a transition surface. br br • Create an N-sided surface. br br • Create silhouette flange surface. br br • Extend and create a surface by using the Law Extension method. br br • Create uniform and variable surface offsets. br br • Trim and extend a surface by using the Trim and Extend tools. br br • Exercises & Projects. br br br br Chapter 11 br br • Create curves from bodies. br br • Create dart features. br br • Create emboss sheet features. br br • Create face blend features. br br • Create soft blend features. br br • Create fillet features. br br • Create bridge features. br br • Exercises & Projects.


User: Smart Learning Technologies India Private Limited

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Uploaded: 2014-02-16

Duration: 08:44

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