Total War Attila with Reshade SweetFX / MasterEffect - gameplay PC [ Improved graphics mod ]

Total War Attila with Reshade SweetFX / MasterEffect - gameplay PC [ Improved graphics mod ]

Total War Attila - game is now visually enhanced with ReShade MasterEffect SweetFX preset. Both compared in the video. br MasterEffect SweetFX works on Windows 7 8 8.1 Windows 10 - for both Nvidia and Amd cards!!! br br MasterEffect download link - br br You need to use Radeonpro with the presets. Guide is in here - br br br Reshade SweetFX 2.0 - br br SweetFX 1.4 files - br br SweerFX 1.5 .1 files - br br br Preset - br br br Join in GAMING & BENCHMARKS & SweetFX mods community- br Follow on Twitter - br Like on Facebook - MultiTechnopark - GAMERS HEAVEN br br br SweetFX effects use: br br #define USEASCII 0 [0 or 1] Ascii : Converts the image to Ascii-art. br #define USECARTOON 0 [0 or 1] Cartoon : "Toon"s the image. br #define USESMAA 1 [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. br #define USEFXAA 0 [0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. br #define USEEXPLOSION 0 [0 or 1] Explosion : Scatters the pixels, making the image look fuzzy. br #define USECA 0 [0 or 1] Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. br #define USEADVANCEDCRT 0 [0 or 1] Advanced CRT : Simulates an old CRT TV display. (has a very high performance cost) br #define USEPIXELARTCRT 0 [0 or 1] PixelArt CRT : Scanlines for pixel art (high performance cost) br #define USEBLOOM 1 [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) br #define USEHDR 1 [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) br #define USELUMASHARPEN 1 [0 or 1] LumaSharpen : Sharpens the image. br #define USELEVELS 0 [0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. br #define USETECHNICOLOR 0 [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) br #define USEDPX 0 [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. br #define USEMONOCHROME 0 [0 or 1] Monochrome : Monochrome makes the colors disappear. br #define USECOLORMATRIX 0 [0 or 1] Color Matrix : Allows color modification using a user-defined color matrix. br #define USELIFTGAMMAGAIN 0 [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. br #define USETONEMAP 1 [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) br #define USEVIBRANCE 1 [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. br #define USECURVES 1 [0 or 1] Curves : Contrast adjustments using S-curves. br #define USESEPIA 0 [0 or 1] Sepia : Sepia tones the image. br #define USEVIGNETTE 0 [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. br #define USEFILMGRAIN 0 [0 or 1] Film Grain : Adds film grain to the image. br #define USEDITHER 0 [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) br #define USEBORDER 0 [0 or 1] Border : Can be used to create letterbox borders around the image. br #define USESPLITSCREEN 0 [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


User: Multitechnopark

Views: 20

Uploaded: 2015-02-20

Duration: 07:08

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