Unity Engine 5.4 - Real-Time Tech Demo - Adam Part 1 (GDC 2016) EN

Unity Engine 5.4 - Real-Time Tech Demo - Adam Part 1 (GDC 2016) EN

This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. The full length short will be shown at Unite Europe 2016 in Amsterdam. . br br Thank You for every Like, Share, and Comment! SUBSCRIBE NOW for more Trailers and Gameplay @XboxViewTV Game Trailers ► br ▼Find more details below▼ br br ADAM br This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. Adam illustrates the high quality graphics that are enabled by the Unity engine in 2016. The full length short will be shown at Unite Europe 2016 in Amsterdam – so stay tuned! br br The production of this short was used to stress our beta versions of Unity 5.4 and the cinematic sequencer currently in development. We also used an experimental implementation of real time area lights. br br The demo makes extensive use of the high fidelity physics simulation tool CaronteFX, which is now available for Unity on the AssetStore. br br The Demo team also created some custom tools on top of the Unity engine to cover specific production needs. For this project we needed volumetric fog, transparency shader, motion blur – to name a few. Expect to have them in your hands after Unite Europe. br br Credits br Demo Team br br Writer Director br Veselin Efremov br Tech Lead br Torbjorn Laedre br Animation Director br Krasimir Nechevski br Art Director br Georgi Simeonov br Character Artist br Plamen ‘Paco’ Tamnev br Graphics Programmer br Robert Cupisz br Junior Programmer br Dominykas Kiauleikis br VFX Artist br Zdravko Pavlov br Producer br Silvia Rasheva br Additional Art br br Camera Color gradingMihail Moskov Creative ConsultantNikolay Toshev MusicBorislav Slavov & br Victor Stoyanov Sound designAleksander Karshikoff for Pole Position Production Mocap ActorOvanes Torosyan Motion CaptureCinemotion Additional AnimationCinemotion br Bläck Pixelgrinder br Sticky Brainz Character ArtSergey Samuilov br Bläck Pixelgrinder Additional Environment ArtTibor Toth br Ayi Sanchez br Myles Lambert Physics Simulations Technical Support:Next Limit Additional assets courtesy of Quixel br Unity Technologies R&D br br Renaldas Zioma, Dominic Laflamme, Sean Thompson, Pierre-Paul Giroux, Yang-hai Eakes, Wayne Johnson, Thomas Ichy, Eric Heitz, Jonathan Dupuy, Tim Cooper, Göksel Göktas, Florent Guinier, Kuba Cupisz, Jesper Mortensen, Tomas Jakubauskas, Aras Pranckevičius, Joachim Ante br br ABOUT XboxViewTV - The Official Game Trailers br ----------------------------------------­­­------------------------------------------------- br SUBSCRIBE NOW for more Trailers and Let's Play's ► br Follow us on Dailymotion ► br Follow us on Twitter ► br Like us on Facebook ► br Follow us on Google+ ► br Follow us on Twitch ► br Visit us on the web ► br br NOTE: These mentioned companies in the video have approved courtesy these audio-visual content on XboxViewTV. | All Rights Reserved. | are affiliate links. If you buy this product changes nothing for you, but it supports so in our work.


User: XboxViewTV

Views: 1

Uploaded: 2016-03-16

Duration: 02:38

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