Resident Evil 2 Remake project - UDK - Resident Evil 4 gameplay style.

Resident Evil 2 Remake project - UDK - Resident Evil 4 gameplay style.

UPDATES:\rbrClaire A: \rbrLeon B: \rbr\rbrMost of models, animations and scenario were extred from Wii RE Darkside Chronicles and I use it only for learning ( program the gameplay on UDK.\rbr\rbr\rbrIm not planning on do a Resident Evil 2 remake, (theres already other groups taking it serious) I made this, only to see some codes ually working, not only in theory.\rbrAnd as the result was good, I decided to do a video. Just that.\rbr\rbrJust testing some UnrealScript SkeletalmeshComponent.RootMotionMode = RMMAccel.\rbr\rbrI own nothing here except the UnrealScript that I wrote. Everything else belongs to their respective owners.\rbr\rbrA couple weeks ago I was fooling around with Darkside Chronicles animes, than I saw that it uses root motion to move the pawns and I always wanted to learn how to accel on root motion and how it would behaviour, I started doing some basic moves, did some inventory HUD, some inventory weapons. Anyway it is pretty good. Im not planning on do something big, but is fun to walk around on Raccoon City on RE4 style.


User: Difu

Views: 7

Uploaded: 2017-10-04

Duration: 09:55

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