Maya HEAD MODELING for ANIMATION tutorial

Maya HEAD MODELING for ANIMATION tutorial

Download the image planes used here: \rbrToo fast? Download the extended cut video: \rbrThis Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.\rbr\rbrThe end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling - the edge rows of the model need to flow in harmony with the faces natural muscle movements to create good animation!\rbr\rbrThis tutorial should be good for beginners to Maya looking to learn how to ually create something cool, once you are familiar with the basic tools and interface.\rbr\rbrIm James Taylor - Ive worked on million-selling video games like Mortal Kombat and NBA Ballers; Ive been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area.


User: Jutiko

Views: 89

Uploaded: 2017-10-18

Duration: 18:20