Blade Runner: Skinjobs, voxels, and future noir | War Stories

Blade Runner: Skinjobs, voxels, and future noir | War Stories

In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.


User: Ars Technica

Views: 2

Uploaded: 2019-02-12

Duration: 10:31

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