The Need for Speed (PS1) Gameplay

The Need for Speed (PS1) Gameplay

Developer: Electronic Arts CanadaEA Vancouver, Pioneer Productionsbr Publisher: Electronic Artsbr Release Date:br Original: 3DO, PC DOS, PlayStation 1, Sega Saturnbr Special Edition: PC DOS, PC Windowsbr br This game is collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game contains precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music.br br The premise of the game involves racing in sports cars, including several exotic models and Japanese imports. The original 3DO version includes three point-to-point tracks, each divided into three stages; subsequent ports feature both the point-to-point tracks and new closed circuits. The Saturn and PlayStation versions include an additional three tracks. Traffic vehicles appear in races, and may be avoided by the player. Police pursuits are also a key gameplay mechanic, with the player ticketed or arrested if a police car succeeds in catching up with them. Players are arrested if they receive a third police ticket (or a second ticket in the Sega Saturn version). In the special edition, completing the tournaments (or entering a cheat) unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E2", a fictional jet-powered sports car.br br Except for the aforementioned Warrior, each car in the game comes with detailed specifications, history, audio commentaries and real-life videos, which would also be featured in subsequent games in the series, though this was omitted in later games. A replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation are offered.


User: Stefan Profilers

Views: 29

Uploaded: 2023-12-14

Duration: 22:42

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