‘Fallout: New Vegas’ director admitted the games’ weapon balancing was “mostly vibes-based”

‘Fallout: New Vegas’ director admitted the games’ weapon balancing was “mostly vibes-based”

'Fallout: New Vegas' director Josh Sawyer has admitted the weapon balancing was "mostly vibes-based", and found the best way to get each item right was to "play around" with them.


User: Bang Gaming News

Views: 2.5K

Uploaded: 2024-05-14

Duration: 02:48