Godot 4: Scene Depth Explained - Game Math Theory

Godot 4: Scene Depth Explained - Game Math Theory

In this brand new episode of “Game Math Theory” series, I will explain everything you need to know about “Scene Depth”, “Depth Buffer or Z-Buffer”, "Depth Test" and “Depth Texture” in Godot Engine.br br 👉 Do you want to support my work? The best way to support this channel is to buy my game on Steam.


User: Shader Gang

Views: 3

Uploaded: 2024-11-14

Duration: 16:43

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