PSP game: Event-based sounds

PSP game: Event-based sounds

A single sound-node controlling all map sounds using FSM: br br splash (inout) br underwater ambience loop (muffled bubbles) br gulping sound if underwater too long br gasping sound if surface while drowning br 3D* out of water ambience loop (lapping lake) br br (Bonus) fish animation (looped) br br *3D sound: meaning the sound volume fades away as you get further from the sound-source and pans leftright depending on player position and directionrotation.


User: VeganPete

Views: 22

Uploaded: 2025-03-17

Duration: 00:58

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