Let's Compare ( Galaxian )

Let's Compare ( Galaxian )

Video Locationsbr br 1. Arcade 0:30br 2. BBC Micro ( Clone Galaxians ) 1:10br 3. Atari 2600 1:52br 4. ZX Spectrum 2:33br 5. Apple 2 ( by Starcraft ) 3:14br 6. Apple 2 ( By Atari ) 3:58br 7. Atari 5200 400800XEXL 4:39br 8. Commodore Vic 20 5:23br 9. Bally Astrocade 6:04br 10. Commodore 64 6:49br 11. Gameboy ( Galaxian Galaga ) 7:30br 12. NEC PC88 8:11br 13. MSX 8:52br 14. Colecovision 9:34br 15. Sharp X1 10:15br 16. Gameboy Advance 10:56br 17. Nintendo 64 (Namco Museum 64) 11:38br 18. Nintendo ( Famicom & Disk System ) 12:22br 19. DOS 13:02br 20. Coleco Tabletop arcade 13:44br br Video Description Sourcebr br br Galaxian (ギャラクシアン?) is an arcade game developed by Namco in 1979. It was published by Namco in Japan and was imported to North America by Midway in 1980. A fixed shooter-style game in which the player controls a spaceship at the bottom of the screen and shoots enemies descending in various directions, it was designed to compete with the successful earlier game Space Invaders.br br The game was highly popular upon its release, and has been a focus of competitive gaming ever since. It spawned a successful sequel, Galaga, in 1981, and the lesser known Gaplus in 1984, as well as many later ports and adaptations.br br Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip. The game's plot consisted of a title screen that displayed the message "WE ARE THE GALAXIANS MISSION: DESTROY ALIENS". Galaxian was also an early example of levels and boss encounters, and it was the first game to have all of its graphics in RGB colour.br br Gameplaybr br The gameplay was relatively simple. Swarm after swarm of alien armies attacked the player's ship that moved left and right at the bottom of the wraparound screen. The ship could only have one shot on screen at a time. The player would defeat one swarm, only to have it replaced by another more aggressive and challenging army in the next screen. A plain and repetitive starfield scrolled in the background.br br Galaxian was very successful for Namco and introduced several "firsts". Although true color (as opposed to a color overlay for a game that was otherwise black and white) began appearing as early as 1975, Galaxian took graphics a step further with multi-colored animated sprites and explosions, a crude theme song, different colored fonts for the score and high score, more prominent background "music" and the scrolling starfield, and graphic icons that showed the number of ships left and how many rounds the player had completed.


User: GamingHistorySource

Views: 27

Uploaded: 2012-11-23

Duration: 14:43