OpenGL Tutorial 52: Render to Cube Map Texture

By : Vodoren

Published On: 2017-10-29

10 Views

16:45

Implementing dynamic environment mapping this week by rendering our scene to a cube map texture, allowing for our reflective objects to reflect our in-game scene!\r
\r
Try out the runnable jar!\r
\r
\r
GTA V article:\r
\r
\r
DOOM article:\r
\r
\r
Starting Code:\r
\r
\r
Finished Code:\r
\r
\r
PNGDecoder Download:\r
\r
\r
Setting up a LWJGL project tutorial (in case youve forgotten!):\r
\r
\r
\r
Cube Map Tutorial:\r
\r
\r
Environment Mapping Tutorial:\r
\r
\r
FBO tutorial:\r
\r
\r
\r
\r
Support theon Patreon: \r
\r
Facebook Page: \r
Twitter: \r
Tumblr: \r
Instagram: \r
Check out my game on IndieDB: \r
\r
\r
End of video music- Kai Engel, Waking Stars:\r
\r

Trending Videos - 3 June, 2024

RELATED VIDEOS

Recent Search - June 3, 2024